brushChange(const BRUSH) | mapManager | |
mapChange(map *newMap) | mapManager | |
mapManager(void) | mapManager | |
mouseChange(const vect2 &pos, bool leftIsDown, bool rightIsDown) | mapManager | |
print(const SDL_Surface *screen, const int width, const int height) | mapManager | |
toolChange(const TOOL tool) | mapManager | |
~mapManager(void) | mapManager |