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java.lang.Objectjava.lang.Thread
energyTycoon.server.ServerClient
public class ServerClient
instance of a client on the server
Nested Class Summary |
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Nested classes/interfaces inherited from class java.lang.Thread |
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java.lang.Thread.State, java.lang.Thread.UncaughtExceptionHandler |
Field Summary |
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Fields inherited from class java.lang.Thread |
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MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
Constructor Summary | |
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ServerClient(int clientId,
Server server,
java.net.Socket socket)
ServerClient constructor |
Method Summary | |
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int |
getClientId()
client ID GET |
java.lang.String |
getClientName()
get client Name |
boolean |
hasAGame()
return true if the player is in a game (started or not) |
void |
kill()
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void |
run()
run the thread : this will send the client if he is in a game or if he receive game list |
void |
sendError(java.lang.String error,
java.lang.String message)
Send a message error to the client |
void |
sendInitialization()
Send initialization to this client (begin connection) |
void |
sendMessage(java.lang.String message)
send a message to the client |
void |
setClientName(java.lang.String name)
Change the client name |
void |
setPlayer(NetworkServerPlayer player)
give a player to this client |
Methods inherited from class java.lang.Thread |
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activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public ServerClient(int clientId, Server server, java.net.Socket socket)
clientId
- client identifierserver
- link to the serversocket
- listening socketMethod Detail |
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public int getClientId()
public boolean hasAGame()
public void setPlayer(NetworkServerPlayer player)
player
- player to attributepublic void run()
run
in interface java.lang.Runnable
run
in class java.lang.Thread
public void sendMessage(java.lang.String message)
message
- message to send to the clientpublic java.lang.String getClientName()
public void sendInitialization()
public void setClientName(java.lang.String name)
name
- new client namepublic void sendError(java.lang.String error, java.lang.String message)
error
- error codemessage
- error messagepublic void kill()
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