energyTycoon.client
Class Client

java.lang.Object
  extended by java.lang.Thread
      extended by energyTycoon.client.Client
All Implemented Interfaces:
java.lang.Runnable

public class Client
extends java.lang.Thread

Client network

Author:
Leo CARNAUT-DELORD

Nested Class Summary
 
Nested classes/interfaces inherited from class java.lang.Thread
java.lang.Thread.State, java.lang.Thread.UncaughtExceptionHandler
 
Field Summary
 
Fields inherited from class java.lang.Thread
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY
 
Constructor Summary
Client(ClientManagement clientManager, GuiMenu guiMenu, java.lang.String server, int port)
          client network constructor
 
Method Summary
 PhysicPlayer getPlayer()
          get the player
 void giveUpConnection()
          close connection
 void leaveGame()
          The client disconnect from game
 void leaveServer()
           
 void run()
          run the client network interface
 void sendMessage(java.lang.String message)
          Send a message to server
 void waitConnection()
           
 
Methods inherited from class java.lang.Thread
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

Client

public Client(ClientManagement clientManager,
              GuiMenu guiMenu,
              java.lang.String server,
              int port)
client network constructor

Parameters:
server - server address
port - server port
Method Detail

giveUpConnection

public void giveUpConnection()
close connection


waitConnection

public void waitConnection()

run

public void run()
run the client network interface

Specified by:
run in interface java.lang.Runnable
Overrides:
run in class java.lang.Thread

sendMessage

public void sendMessage(java.lang.String message)
Send a message to server

Parameters:
message - message to send to server

leaveGame

public void leaveGame()
The client disconnect from game


leaveServer

public void leaveServer()

getPlayer

public PhysicPlayer getPlayer()
get the player

Returns: