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java.lang.Objectjava.lang.Thread
energyTycoon.client.Client
public class Client
Client network
Nested Class Summary |
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Nested classes/interfaces inherited from class java.lang.Thread |
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java.lang.Thread.State, java.lang.Thread.UncaughtExceptionHandler |
Field Summary |
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Fields inherited from class java.lang.Thread |
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MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
Constructor Summary | |
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Client(ClientManagement clientManager,
GuiMenu guiMenu,
java.lang.String server,
int port)
client network constructor |
Method Summary | |
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void |
giveUpConnection()
close connection |
void |
leaveGame()
The client disconnect from game |
void |
leaveServer()
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void |
run()
run the client network interface |
void |
sendMessage(java.lang.String message)
Send a message to server |
void |
waitConnection()
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Methods inherited from class java.lang.Thread |
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activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public Client(ClientManagement clientManager, GuiMenu guiMenu, java.lang.String server, int port)
server
- server addressport
- server portMethod Detail |
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public void giveUpConnection()
public void waitConnection()
public void run()
run
in interface java.lang.Runnable
run
in class java.lang.Thread
public void sendMessage(java.lang.String message)
message
- message to send to serverpublic void leaveGame()
public void leaveServer()
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