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java.lang.Objectjava.lang.Thread
energyTycoon.Game
energyTycoon.ServerGame
public class ServerGame
Game server class
Nested Class Summary |
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Nested classes/interfaces inherited from class java.lang.Thread |
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java.lang.Thread.State, java.lang.Thread.UncaughtExceptionHandler |
Field Summary |
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Fields inherited from class energyTycoon.Game |
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communicationPhysicPlayer, updateBattery, updateCity, updateIndustry, updateNetworkDistantPlayer, updatePowerStation |
Fields inherited from class java.lang.Thread |
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MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
Constructor Summary | |
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ServerGame(int gameID,
java.lang.String gameName,
int scriptId,
int money,
int maxPlayer)
ServerGame constructor |
Method Summary | |
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energyTycoon.NetworkServerPlayer |
addPlayer(energyTycoon.server.ServerClient client)
add a new player to the game |
void |
compute()
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void |
dealChatMessage(int playerId,
java.lang.String message)
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void |
deletePlayer(int playerId)
delete a player |
void |
run()
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boolean |
startGame()
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Methods inherited from class energyTycoon.Game |
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dealNetworkMessage, getDay, getGameId, getGameName, getSeason, getTime, getWeather, getWind |
Methods inherited from class java.lang.Thread |
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activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public ServerGame(int gameID, java.lang.String gameName, int scriptId, int money, int maxPlayer)
gameID
- game identifiergameName
- name of the gamescriptId
- script identifiermoney
- money the player start withmaxPlayer
- maximum number of playerMethod Detail |
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public energyTycoon.NetworkServerPlayer addPlayer(energyTycoon.server.ServerClient client)
client
- ServerClient that receive network messagepublic void deletePlayer(int playerId)
playerId
- player identifier we want to remove from the gamepublic void compute()
compute
in class energyTycoon.Game
public void run()
run
in interface java.lang.Runnable
run
in class energyTycoon.Game
public boolean startGame()
public void dealChatMessage(int playerId, java.lang.String message)
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